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Perks

Twelve perks across offensive, defensive, and utility categories. Quick Scope and Lightweight sit at the S+ tier.

  • S+

    Quick Scope

    Offensive perk. Reduces scope-in time and improves follow-up cadence.

  • S

    Headhunter

    Offensive perk. Per-headshot Credit bonus incentivising precision.

  • S

    Steady Aim

    Defensive perk. Removes scope sway during hard-scope aiming.

  • S+

    Lightweight

    Utility perk. Walk-speed bonus while holding primary sniper.

  • A

    Tracker

    Utility perk. Reveals enemy trail data on the minimap.

  • B

    Fortified Armour

    Defensive perk. Body-shot damage reduction.

  • A

    Ghost Step

    Defensive perk. Audio masking post-slide.

  • C

    Credit Magnet

    Utility perk. Expanded Credit pickup radius for credit-grind loadouts.

  • A

    Explosive Round

    Offensive perk. Sniper shots apply AoE splash damage.

  • B

    Second Wind

    Defensive perk. Health regeneration post-kill.

  • B

    Anchor

    Defensive perk. Stationary recoil reduction.

  • D

    Burst Fire

    Offensive perk. Converts sniper to 3-round burst fire.

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