Perks
Twelve perks across offensive, defensive, and utility categories. Quick Scope and Lightweight sit at the S+ tier.
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S+
Quick Scope
Offensive perk. Reduces scope-in time and improves follow-up cadence.
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S
Headhunter
Offensive perk. Per-headshot Credit bonus incentivising precision.
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S
Steady Aim
Defensive perk. Removes scope sway during hard-scope aiming.
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S+
Lightweight
Utility perk. Walk-speed bonus while holding primary sniper.
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A
Tracker
Utility perk. Reveals enemy trail data on the minimap.
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B
Fortified Armour
Defensive perk. Body-shot damage reduction.
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A
Ghost Step
Defensive perk. Audio masking post-slide.
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C
Credit Magnet
Utility perk. Expanded Credit pickup radius for credit-grind loadouts.
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A
Explosive Round
Offensive perk. Sniper shots apply AoE splash damage.
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B
Second Wind
Defensive perk. Health regeneration post-kill.
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B
Anchor
Defensive perk. Stationary recoil reduction.
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D
Burst Fire
Offensive perk. Converts sniper to 3-round burst fire.